Have you thought of making your cooking ingredients? To truly live off the land, you mustn’t waste the opportunity to convert your harvests into everyday goods. Having a mill can help, and this guide will teach you how to turn your produce into valuable ingredients!
Players who love the cooking mechanic in-game would benefit from using this farm structure. It’s easy to overlook; however, you may want to reconsider if you like making cooked foods like pizza.
In this guide, you’ll learn everything about this structure, including its uses, worth, and profitability!
Table of Contents
What is the Mill?
A mill is a refining structure in Stardew Valley that processes different crops into food products. It can process rice, turn wheat into flour, and beets into sugar. Thus, the regular base price of unmilled food items increases.
Apart from increasing their value, it’s also beneficial in cooking dishes in the kitchen or cookout kit.
What Crops Can You Use in a Mill?
When irrigated, this basic grain speeds up its growth from eight to six days. You don’t have to worry about managing it as it’s low-maintenance and is easier to harvest with a scythe. Plus, it automatically waters itself when near bodies of water!
This crop has a fast turnaround growth of 4 days! You can get wheat seeds from Pierre’s for 10g, JojaMart for 12g, and the Traveling Cart for 100-1,000, but the latter is pricey. Aside from producing quick yields, you can sow wheat to stockpile hay for the rest of the year.
Don’t sleep on this amazing crop! This earthy root vegetable is excellent for cooking, especially when refined into sugar. Not only are these necessary for Mr. Qi’s quest, but you can also use them to color a shirt.
How to get a Mill?
You may purchase this building at Robin’s. It costs 2,500g and requires 50 stones, four cloth, and 150 pieces of wood to construct.
Simply approach Robin’s counter and toggle the “construct building screen.” Select the structure and place it in your desired location. It takes two days to finish and while waiting, you can start planting crops to avoid wasting time!
With the mill ready, making milled goods becomes easier. All you need to do is load raw food items into valuable products.
Fortunately, it can process an entire batch of crops per day, unlike kegs and jars. The product should be available the following morning and found in the small box. It stores processed goods like a chest with 36 slots.
This limited storage container can also hold extra goods as long as there are at least two different types of items.
Is It Worth Purchasing?
This structure is helpful for players who hate visiting Pierre’s General Store for flour and sugar. Moreover, the processed yield sells moderately higher than its regular counterparts.
Beginner-friendly advice: Spend most of your time farming and invest in quick turnaround seeds to earn money fast! And what better to buy than wheat for quick produce? It’s up to you, but farming and milling is a promising start-up for your first-year progress.
Here’s a side-by-side comparison of unmilled and milled food items with their selling price:
|Unmilled Rice||30g||Rice (100g)|
|Beet||100g||3x sugar (150g)|
Moneywise, it may not be much. But for cooking, it can be cost-efficient.
Unfortunately, this farming structure offers limited function. It may be aesthetically pleasing, but if you don’t plan on planting a lot of rice, beets, or wheat, it’s not worth purchasing.
Here’s a comparison of construction cost, turnaround, and profit returns on selected goods:
|Structure||Cost||Return of Income||Turnaround|
|Mill||2,500g + Wheat seeds (10g)||Flour (50g)||4 days harvest + 1-day processing|
|Big Coop||4,000g + Chicken (800g)||Regular egg (50g)||0 days (if chickens are purchased) + Daily Egg drop|
|Barn||6,000g + Cow (1,500g)||Milk (125g)||0 days (if cows are purchased) + Daily Milk produce|
|Slime Hutch||10,000g + Slime Egg (Free from Marlon)||Regular Slime Egg (1,000g)||Slime Egg Maturation (3 days and six hrs.) + Occasional Egg Drop|
While it’s the cheapest investment, it can also be a time-killer if you factor in harvesting and processing.