Have you reached every floor of the Mines in Stardew Valley? Do you need better in-game loot? Then check out this complete guide about the Remixed Mine Rewards, where we’ll help you understand what items you’ll get on specific floors.
The Mines in Stardew Valley is known for precious ores and minerals. Most of the time, you’ll encounter stones and monsters. However, at every 10th level, there are mostly excellent and sometimes useless rewards. But that’ll entirely depend on your progress.
In this guide, we’ll talk about the Mine Rewards Remixed system. What items can you possibly get, and what floor to be in? Read this guide to learn more.
Setting Up Remixed Mine Rewards
Upon starting the Stardew Valley launcher, proceed by creating a new game. On the left side, you’ll see a wrench icon, where clicking it will make the “Advanced Options” appear. Find “Mine Rewards” and set it to “Remixed” to apply changes.
The Mine Rewards Remixed replaces the regular treasure chest loot you get every ten levels. Usually, the normal reward counterpart offers weaker items, so expect to get better drops with Remixed Rewards. But it won’t matter if you get the exact thing from a normal playthrough. However, you’re basically trying your luck here.
Note: There are several unchanged rewards. These are:
- Floor 30 – Nothing
- Floor 40 – Slingshot
- Floor 70 – Master Slingshot
- Floor 100 – Stardrop
- Floor 120 – Skull Key
The following are items you may get per floor:
10
Possible Rewards | Stats |
Iron Dirk | • 2-4 Attack (ATK) • 3% Crit. Chance |
Femur | • 6-11 ATK • 2% Crit. Chance • +2 Speed |
Leather Boots | • +1 Defense (DEF) • +1 IMM |
Work Boots | • +2 DEF |
Wooden Blade | • 3-7 ATK • 2% Crit. Chance |
Wind Spire | • 1-5 ATK • 2% Crit. Chance • +10 Crit. Power • +5 Weight |
20
Possible Rewards | Stats |
Elf Blade | • 3-5 ATK • 4% Crit. Chance |
Glow Ring | • Emits light around the player (ten tiles of radius) |
Magnet Ring | • Adds two tiles of the player’s magnetic radius |
Steel Smallsword | • 4-8 ATK • 2% Crit. Chance • +2 Speed |
Wood Club | • 9-16 ATK • 2% Crit. Chance |
50
Possible Rewards | Stats |
Combat Boots | • +3 DEF |
Pirate’s Sword | • 8-14 ATK • 2% Crit. Chance • +2 Speed |
Silver Saber | • 8-15 ATK • 2% Crit. Chance • +1 DEF |
Thermal Boots | • +1 DEF • +2 IMM |
Tundra Boots | • +1 DEF • +1 IMM |
60
Possible Rewards | Stats |
Burglar’s Shank | • 7-12 ATK • 4% Crit. Chance • +25 Crit. Power |
Crystal Dagger | • 4-10 ATK • 3% Crit. Chance • +50 Crit. Power • +5 Weight |
Cutlass | • 9-17 ATK • 2% Crit. Chance • +2 Speed |
Iron Edge | • 12-25 ATK • 2% Crit. Chance • +1 DEF • -2 Speed • +3 Weight |
Wood Mallet | • 15-24 ATK • 2% Crit. Chance • +2 Speed • +3 Weight |
80
Possible Rewards | Stats |
Claymore | • 20-32 ATK • 2% Crit. Chance • +2 DEF • -4 Speed • +3 Weight |
Dark Boots | • +4 DEF • +2 IMM |
Firewalker Boots | • +3 DEF • +3 IMM |
Kudgel | • 27-40 ATK • 2% Crit. Chance • +4 Crit. Power • -1 Speed • +2 Weight |
Shadow Dagger | • 10-20 ATK • 4% Crit. Chance |
Templar’s Blade | • 22-29 ATK • +1 DEF |
90
Possible Rewards | Stats |
Bone Sword | • 20-30 ATK • 2% Crit. Chance • +4 Speed • +2 Weight |
Obsidian Edge | • 30-45 ATK • 2% Crit. Chance • +10 Crit Power • -1 Speed |
Ossified Blade | • 26-42 ATK • 2% Crit. Chance • +1 DEF • -2 Speed • +2 Weight |
Tempered Broadsword | • 29-44 ATK • 2% Crit. Chance • +3 DEF • -3 Speed • +3 Weight |
Wicked Kris | • 24-30 ATK • 6% Crit. Chance |
110
Possible Rewards | Stats |
Crystal Shoes | • +3 DEF • +5 IMM |
Space Boots | • +4 DEF • +4 IMM |
Steel Falchion | • 28-46 ATK • 2% Crit. Chance • +20 Crit. Power • +4 Speed |
The Slammer | • 40-55 ATK • 2% Crit. Chance • -2 Speed |
Quick Tips to Reach The Mines Deeper
- Use staircases to traverse one floor if you have difficulty finding that ladder.
- Using any bomb is a decent choice to mine faster and find that easy way down.
The elevator is essential as a quick escape route if you spend late hours in the Mines. You can complement it with Minecarts.